<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
<title>Conference (IS)</title>
<link href="http://dspace-surabaya.uph.edu:8080/xmlui/handle/123456789/256" rel="alternate"/>
<subtitle/>
<id>http://dspace-surabaya.uph.edu:8080/xmlui/handle/123456789/256</id>
<updated>2026-11-06T14:49:25Z</updated>
<dc:date>2026-11-06T14:49:25Z</dc:date>
<entry>
<title>AUTONOMOUS LIGHTING IN 3D SCENE BASED ON SCENARIO TRACKING AND DIRECTOR’S BEHAVIOR</title>
<link href="http://dspace-surabaya.uph.edu:8080/xmlui/handle/123456789/1675" rel="alternate"/>
<author>
<name>Andreas</name>
</author>
<author>
<name>KONDO, Kunio</name>
</author>
<author>
<name>PURNOMO, Mauridhi Hery</name>
</author>
<author>
<name>HARIADI, Mochamad</name>
</author>
<id>http://dspace-surabaya.uph.edu:8080/xmlui/handle/123456789/1675</id>
<updated>2022-03-30T05:53:46Z</updated>
<published>2017-08-06T00:00:00Z</published>
<summary type="text">AUTONOMOUS LIGHTING IN 3D SCENE BASED ON SCENARIO TRACKING AND DIRECTOR’S BEHAVIOR
Andreas; KONDO, Kunio; PURNOMO, Mauridhi Hery; HARIADI, Mochamad
One of the most important things in cinematography is lighting. Lighting in&#13;
cinematography has many roles besides to illuminate the objects, such as to make its edge clearer&#13;
thus it looks sharper, has a depth to expose the 3D impression, has separation so it can stand out from&#13;
the background, and so on. Unfortunately, it is very hard to gain a good lighting due to many issues&#13;
that affect the lighting result, such as the type of the light source, its intensity, position, and direction.&#13;
Referring to these parameters, then there will be a lot of permutations and variations that can be&#13;
obtained to illuminate an object. Another issue that also causes the automatic lighting process&#13;
becomes difficult is because the process of lighting is heavily influenced by the tastes of the director.&#13;
Therefore, it can be said that there is more than one right way to light the scene. In this article, the&#13;
designer designs the initial scene based on the data from the storyboards, then it will become the input&#13;
of the autonomous lighting process which will add some additional light sources to gain a good&#13;
lighting set based on director's behavior. There are eight scenes from a short animation movie used&#13;
in this article as inputs. This movie uses the Cornell Box as the sphere/set. Bidirectional Reflectance&#13;
Distribution Function (BRDF) algorithm combined with fuzzy logic are involved in this article to&#13;
calculate the intensity of the bounced lights. As the result, most designers assess six of the eight&#13;
outputs have been as expected
</summary>
<dc:date>2017-08-06T00:00:00Z</dc:date>
</entry>
</feed>
